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int onoff;
main {
if(event_press(PS4_L3)) {
onoff=!onoff;
}
if(onoff){
combo_run(x3);
}
if(!onoff){
combo_stop(x3);
}
set_val(PS4_L3, onoff);
}
combo x3{
set_val(PS4_OPTIONS, 100);
wait(50);
set_val(PS4_OPTIONS, 0);
wait(2000);
set_val(PS4_UP, 100);
wait(200);
set_val(PS4_UP, 0);
wait(500);
set_val(PS4_CIRCLE,100);
wait(500);
set_val(PS4_CIRCLE,0);
wait(800);
set_val(PS4_CIRCLE,100);
wait(400);
set_val(PS4_CIRCLE,0);
wait(800);
set_val(PS4_CIRCLE,100);
wait(400);
set_val(PS4_CIRCLE,0);
wait(800);
set_val(PS4_UP, 100);
wait(200);
set_val(PS4_UP, 0);
wait(500);
set_val(PS4_CIRCLE,100);
wait(400);
set_val(PS4_CIRCLE,0);
wait(4500);
set_val(PS4_CROSS,100);
wait(400);
set_val(PS4_CROSS,0);
wait(600);
set_val(PS4_CROSS,100);
wait(400);
set_val(PS4_CROSS,0);
wait(1200);
set_val(PS4_UP, 100);
wait(200);
set_val(PS4_UP, 0);
wait(500);
set_val(PS4_CIRCLE,100);
wait(500);
set_val(PS4_CIRCLE,0);
wait(500);
set_val(PS4_UP, 100);
wait(200);
set_val(PS4_UP, 0);
wait(500);
set_val(PS4_CIRCLE,100);
wait(500);
set_val(PS4_CIRCLE,0);
wait(7000);
set_val(PS4_CROSS,100);
wait(400);
set_val(PS4_CROSS,0);
wait(6000);
set_val(PS4_CIRCLE,100);
wait(200);
set_val(PS4_CIRCLE,0);
wait(3000);
set_val(PS4_DOWN, 100);
wait(200);
set_val(PS4_DOWN, 0);
wait(500);
set_val(PS4_CIRCLE,100);
wait(300);
set_val(PS4_CIRCLE,0);
wait(800);
set_val(PS4_UP, 100);
wait(200);
set_val(PS4_UP, 0);
wait(500);
set_val(PS4_CIRCLE,100);
wait(400);
set_val(PS4_CIRCLE,0);
wait(30000);
wait(5000);
set_val(PS4_LX,-100);
wait(6000);
set_val(PS4_RY,100);
wait(6000);
set_val(PS4_LY, 0);
wait(600);
set_val(PS4_RY, 0);
wait(600);
} |
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