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改這樣就沒問題了,我是拿部份東京的來覆蓋~~~絕非原創
int onoff;
int milliseconds;
int minutes;
int seconds;
int ob = 100;
main {
if(event_press(PS4_R3)) onoff=!onoff;
if(!onoff){milliseconds=0; seconds=0; minutes=0;}
if(onoff){
combo_run(speed_up);}
milliseconds = milliseconds + get_rtime();
if(milliseconds >= 1000) {
milliseconds = milliseconds - 1000;
seconds = seconds + 1;
if(seconds == 60) {
seconds = 0;
minutes = minutes + 1;
if(minutes == 11) {
minutes = 0;
onoff=!onoff;
combo_stop(speed_up);
combo_run(back);
}
}
}
set_val(TRACE_3, minutes);
set_val(TRACE_4, seconds);
set_val(TRACE_5, milliseconds / 10);
}
combo speed_up {
set_val(PS4_RY, -100);
set_val(PS4_LY, -100);
set_val(PS4_LX, 15);
set_val(PS4_CIRCLE, ob);
wait(200);
set_val(PS4_RY, -100);
set_val(PS4_LY, -100);
set_val(PS4_LX, 15);
ob=0;
}
combo back {
set_val(PS4_CIRCLE, 100);
wait(500);
set_val(PS4_CIRCLE, 0);
wait(1000);
set_val(PS4_CIRCLE, 100);
wait(500);
set_val(PS4_CIRCLE, 0);
wait(1000);
set_val(PS4_CIRCLE, 100);
wait(500);
set_val(PS4_CIRCLE, 0);
wait(1000);
set_val(PS4_CIRCLE, 100);
wait(500);
set_val(PS4_CIRCLE, 0);
wait(1000);
set_val(PS4_CIRCLE, 100);
wait(500);
set_val(PS4_CIRCLE, 0);
wait(1000);
set_val(PS4_CIRCLE, 100);
wait(500);
set_val(PS4_CIRCLE, 0);
wait(1000);
set_val(PS4_CIRCLE, 100);
wait(500);
set_val(PS4_CIRCLE, 0);
wait(1000);
set_val(PS4_CIRCLE, 100);
wait(500);
set_val(PS4_CIRCLE, 0);
wait(1000);
set_val(PS4_CIRCLE, 100);
wait(500);
set_val(PS4_CIRCLE, 0);
wait(1000);
set_val(PS4_CROSS, 100);
wait(500);
set_val(PS4_CROSS, 0);
wait(1500);
set_val(PS4_LEFT, 100);
wait(500);
set_val(PS4_LEFT, 0);
wait(1000);
set_val(PS4_CIRCLE, 100);
wait(500);
set_val(PS4_CIRCLE, 0);
wait(1000);
wait(12000);
onoff=!onoff;
} |
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