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發表於 2017-3-27 00:25:14
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int onoff;
main {
// If R3 is been pressed ...
if(event_press(PS4_R3)) onoff=!onoff;
if(onoff){
combo_run(money_bug);
}
}
combo money_bug {
//
//Purchase Material from the merchant
//
wait(1000);
set_val(PS4_CIRCLE, 100);//open up shop conservation
wait(100);
set_val(PS4_CIRCLE, 0);
wait(3000);
set_val(PS4_CIRCLE, 100);//continue the conservation
wait(100);
set_val(PS4_CIRCLE, 0);
wait(2000);
set_val(PS4_CIRCLE, 100);//Check to purchase
wait(100);
set_val(PS4_CIRCLE, 0);
wait(3000);
set_val(PS4_CIRCLE, 100);//Purchase first iten from the merchant (止血粉)
wait(100);
set_val(PS4_CIRCLE, 0);
wait(3000);
set_val(PS4_RIGHT, 100);//Set the amount of the item
wait(8000);
wait(100);
set_val(PS4_RIGHT, 0);
wait(100);
set_val(PS4_CIRCLE, 100);//check the purchasement
wait(100);
set_val(PS4_CIRCLE, 0);
wait(2000);
set_val(PS4_CIRCLE, 100);//"yes"
wait(100);
set_val(PS4_CIRCLE, 0);
wait(960);
//
//Start to buy the second healing material
//
set_val(PS4_DOWN, 100);//change the choosing item to the third one (活力粉)
wait(100);
set_val(PS4_DOWN, 0);
wait(510);
set_val(PS4_DOWN, 100);
wait(100);
set_val(PS4_DOWN, 0);
wait(1070);
set_val(PS4_CIRCLE, 100);//Purchase first iten from the merchant (活力粉)
wait(100);
set_val(PS4_CIRCLE, 0);
wait(4000);
set_val(PS4_RIGHT, 100);//Set the amount of the item
wait(8000);
wait(100);
set_val(PS4_RIGHT, 0);
wait(100);
set_val(PS4_CIRCLE, 100);
wait(100);
set_val(PS4_CIRCLE, 0);
wait(1980);
set_val(PS4_CIRCLE, 100);
wait(100);
set_val(PS4_CIRCLE, 0);
wait(1980);
set_val(PS4_CROSS, 100);
wait(100);
set_val(PS4_CROSS, 0);
wait(1800);
//
//Finish the purchasement of healing materials
//
set_val(PS4_OPTIONS, 100);// start to make the soul drug
wait(1550);
set_val(PS4_DOWN, 100);
wait(100);
set_val(PS4_DOWN, 0);
wait(500);
set_val(PS4_DOWN, 100);
wait(100);
set_val(PS4_DOWN, 0);
wait(490);
set_val(PS4_DOWN, 100);
wait(100);
set_val(PS4_DOWN, 0);
wait(1350);
set_val(PS4_CIRCLE, 100);//check to use the Cauldron
wait(100);
set_val(PS4_CIRCLE, 0);
wait(1370);
set_val(PS4_RIGHT, 100);//change the category
wait(100);
set_val(PS4_RIGHT, 0);
wait(390);
set_val(PS4_RIGHT, 100);
wait(100);
set_val(PS4_RIGHT, 0);
wait(380);
set_val(PS4_RIGHT, 100);
wait(100);
set_val(PS4_RIGHT, 0);
wait(390);
set_val(PS4_RIGHT, 100);
wait(100);
set_val(PS4_RIGHT, 0);
wait(360);
set_val(PS4_RIGHT, 100);
wait(100);
set_val(PS4_RIGHT, 0);
wait(350);
set_val(PS4_RIGHT, 100);
wait(100);
set_val(PS4_RIGHT, 0);
wait(1640);
//
//
//
set_val(PS4_DOWN, 100);//choose the right item to create
wait(5000);
wait(100);
set_val(PS4_DOWN, 0);
set_val(PS4_CIRCLE, 100);//check to create the item
wait(100);
set_val(PS4_CIRCLE, 0);
wait(4000);
set_val(PS4_RIGHT, 100);
wait(8000);
set_val(PS4_RIGHT, 0);
wait(1290);
set_val(PS4_CIRCLE, 100);//make the decision of creation
wait(100);
set_val(PS4_CIRCLE, 0);
wait(3850);
set_val(PS4_CROSS, 100);//cancel the craft list
wait(100);
set_val(PS4_CROSS, 0);
wait(1830);
set_val(PS4_CROSS, 100);//cancel the option list
wait(100);
set_val(PS4_CROSS, 0);
wait(2500);
//
//Selling the soul drug to the merchant
//
set_val(PS4_CIRCLE, 100);
wait(100);
set_val(PS4_CIRCLE, 0);
wait(1470);
set_val(PS4_CIRCLE, 100);
wait(100);
set_val(PS4_CIRCLE, 0);
wait(1860);
set_val(PS4_RIGHT, 100);//choose to sell
wait(100);
set_val(PS4_RIGHT, 0);
wait(1340);
set_val(PS4_CIRCLE, 100);//open the selling list
wait(100);
set_val(PS4_CIRCLE, 0);
wait(3060);
set_val(PS4_DOWN, 100);
wait(100);
set_val(PS4_DOWN, 0);
wait(280);
set_val(PS4_DOWN, 100);
wait(100);
set_val(PS4_DOWN, 0);
wait(290);
set_val(PS4_DOWN, 100);
wait(100);
set_val(PS4_DOWN, 0);
wait(290);
set_val(PS4_DOWN, 100);
wait(100);
set_val(PS4_DOWN, 0);
wait(250);
set_val(PS4_DOWN, 100);
wait(100);
set_val(PS4_DOWN, 0);
wait(310);
set_val(PS4_CIRCLE, 100);//choose to sell the item
wait(100);
set_val(PS4_CIRCLE, 0);
wait(4000);
set_val(PS4_RIGHT, 100);
wait(4000);
set_val(PS4_RIGHT, 100);
wait(1250);
set_val(PS4_RIGHT, 100);
wait(1610);
set_val(PS4_CIRCLE, 100);
wait(100);
set_val(PS4_CIRCLE, 0);
wait(2190);
set_val(PS4_CIRCLE, 100);
wait(100);
set_val(PS4_CIRCLE, 0);
wait(1760);
set_val(PS4_CROSS, 100);
wait(100);
set_val(PS4_CROSS, 0);
}
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